À·P·ART · project cover

ECOMMERCE · UX/UI · FRONT END / 2026

À·P·ART

A complete online store for an art focused clothing label, designed and built from start to finish.

MY ROLE

Product framing, UX/UI, art direction and the front end build.

CONTEXT

Independent project · Live deployed build
Live build · 46 products · 109 variants · full purchase flow

The experience at a glance
  1. Explore

    Art introduces the brand

  2. Choose

    Filters, sizes and variants

  3. Buy

    Information beside the action

  4. Confirm

    Demonstration checkout

Content model
46 products
Sizes and colours
109 variants
No real payments
Front-end demo
Context and design decisions

PROJECT OVERVIEW

01 / PROBLEM

A fashion store needed to feel expressive without sacrificing a complete purchase flow.

02 / RESPONSE

Keep browsing editorial, then add clarity and instruction as commitment increases.

03 / STATUS

Live demo · 46 products · 109 variants. Payments and customer testing are not live.

KEY DESIGN DECISIONS

Remove forced navigation

Remove horizontal navigation if it gets in the way of reading or shopping.

Let the work carry colour

Let the artwork carry the colour and use type and spacing to organise the page.

Change tone near checkout

Make the interface more explicit as someone gets closer to checkout.

TOOLS
Figma · HTML/CSS/JavaScript · Netlify
WHAT I MADE
A 46 product store: home, shop, product, bag and checkout, designed and hand built as a real, working site.
EVIDENCE & STATUS
Design and implementation QA across the full flow. Live and publicly browsable; the catalogue is fictional, checkout does not process real payments, and it has not been tested with real customers.
RESPONSIVE EXPERIENCE

Keep the editorial character without making shopping harder

One visual language, with clearer instructions as purchase intent grows.

À P ART women collection mobile screen
Discover
À P ART product detail mobile screen
Decide
À P ART bag mobile screen
Commit
THE CHALLENGE

Art and shopping, balanced

The relaunch had to support filtering, comparing, choosing and checkout without losing à·p·art’s art focused character.

DESIGN QUESTION

How might the brand feel unmistakably artistic without making the shopping experience feel experimental?

Read the thinking
My role

Product framing to front end

Product framing, information architecture, UX/UI, art direction, responsive behaviour, accessibility, front end implementation and QA.

What success looked like

The store had to feel complete, not like a mockup

A believable complete fashion experience that works on desktop and mobile without flattening the brand into a template.

Constraints

Stay honest about what is simulated

No live backend, inventory, payments, customer analytics or email system. The demo had to stay honest about what was simulated: a disclosure that carries through to the live site's own footer and About page.

Research that changed the interface

Benchmarking, heuristics, content model

Benchmark
Gentle Monster, Acne Studios, COS and strong commerce patterns were reviewed for storytelling, product confidence and mobile behaviour.
Heuristic review
Clarity, feedback, consistency, error prevention, motion control and trust were reviewed across the full shopping flow.
Content model
46 products, 109 variants, taxonomy, size, colour, fit and print information were mapped into one coherent system.
Principles

Four rules for every screen

Art first
Keep the brand expressive, never at the cost of task clarity.
Visible choices
Variants, sizes, states and consequences should never feel hidden.
Reduce friction
Remove effort before adding features.
Honest demo
Demonstrate the flow without pretending live systems exist.
EXPERIENCE ARCHITECTURE

From discovery to confirmation

The core loop stays simple; detail appears only when users need confidence or control.

  1. 01

    Discover

    Home

  2. 02

    Browse

    Shop · Filter · Search

  3. 03

    Evaluate

    PDP · Colour · Size

  4. 04

    Commit

    Saved · Bag

  5. 05

    Complete

    Checkout

  6. 06

    Confirm

    Demo order

Read the thinking
IMPLEMENTATION COVERAGE

The main flow still includes the awkward states

Secondary paths: wishlist, size guide, empty states, 404, unavailable sizes, promo code.

Edge cases: keyboard only use, focus return, modal Escape, reduced motion, form errors.

KEY DECISIONS

Four interface decisions

Four decisions balance brand expression with clarity and purchase confidence.

From expression to clarity
  1. Structure

    Stable brand. Product in focus.

  2. Discovery

    Photography first. Filters nearby.

  3. Confidence

    Size, delivery and returns.

  4. Checkout

    Labels, validation and totals.

Read the four decisions

01 · Fixed brand frame

Desktop fixes the brand frame while the centre stays open for product. Mobile is rebuilt rather than scaled.

02 · Quiet product discovery

Photography carries the visual weight; filters, sort and metadata stay compact until they help a decision.

03 · Confidence before commitment

Colour, size, fit, care, delivery and returns sit close to purchase to reduce uncertainty.

04 · Checkout becomes instructional

Checkout becomes literal: visible labels, specific validation, repeated totals and a clear demo disclosure.

Trade off · Checkout is deliberately denser than the rest of the site.

RESPONSIVE & VISUAL SYSTEM

Priorities across screens

Desktop preserves the brand frame; mobile rebuilds hierarchy around reading order, thumb reach and the current action.

à·p·art gold print T shirt product photography
Product photography carries the brand
Close up of metallic gold ink print detail on cotton
Gold ink, up close. Every drawing is original
Read the thinking
Mobile navigation

Primary destinations, one thumb away

Mobile navigation
Primary destinations move to the bottom and remain reachable with one thumb.
Content priority
Product, trust and purchase actions survive; decorative or redundant content yields space.
Sticky actions
Purchase controls appear only when useful and sit above navigation rather than competing with it.
Visual system

Editorial restraint, implemented as a system

The interface stays deliberately neutral so the artwork carries the colour. Typography, spacing and action hierarchy do most of the work: Michroma for display type, product names and brand voice; Inter for navigation, forms and supporting copy.

Ink #111111
Primary text and the solid black "add to bag" action.
Text #3A3A3A
Body copy.
Muted #6E6E6E
Secondary and meta text.
Line #E8E8E8
Dividers and quiet structure.
Gold #D9A51F
An accent, not a background language, kept scarce so emphasis stays meaningful.

Action hierarchy: "Add to bag" is solid black and reserved for commitment; secondary actions like "Shop new in" stay text based so imagery remains dominant.

TESTING, ITERATION & THE BUILD

Validate tasks and interaction

Validation focused on task completion, interaction integrity, accessibility and implementation QA, not invented conversion claims.

  1. 01

    Core purchase

    Home / Shop / PDP / colour/size / Bag / Checkout / Confirmation

  2. 02

    Discovery

    Shop / filters/sort/search / Product

  3. 03

    Wishlist

    Saved / Bag

  4. 04

    Mobile

    Mobile navigation / PDP / Bag / Checkout

  5. 05

    Keyboard only

    Search / Modal / Product / Checkout

IMPLEMENTATION INFORMED THE DESIGN

Three things I changed

Navigation

Earlier direction

Horizontal, fixed-stage exploration

Current direction

Vertical shopping flow

Motion

Earlier direction

Long cinematic sequence

Current direction

Shorter sequence, pause/play and reduced motion

Trust

Earlier direction

Artificial scarcity messaging

Current direction

Removed; unavailable sizes stay explicit

Changes from design and implementation review. No customer testing or conversion uplift is claimed.

Read the thinking
QA checks

What implementation QA looked for

  • Responsive overflow and clipped content
  • Missing local assets, links and anchors
  • JavaScript interaction collisions
  • Focus, ARIA and selected state consistency
  • Reduced motion and autoplay control
  • No fake payments, emails or inventory claims
Design decision

Remove the horizontal scrolling concept

An earlier version explored a horizontal scrolling, fixed stage navigation with a long cinematic motion sequence and artificial "only X left" urgency messaging. Built and tested against the brief's own usability goals, all three worked against a job application context that has to read clearly and quickly, so I removed them.

Area Before After
Navigation Horizontal scrolling concept Vertical commerce foundation + editorial motion
Motion Long cinematic sequence Shorter sequence + pause/play + reduced motion
Trust Artificial "only X left" urgency Removed; only genuine unavailable size states remain
Final experience

The same components can carry different amounts of brand expression

Editorial when browsing. Explicit when deciding. Progressively more instructional as the user approaches checkout. The same type, spacing logic and restrained interaction language carry through discovery, evaluation and completion, without making every page look identical.

WHAT THIS PROJECT SHOWS

What I wanted the store to prove

Product framing Frame the brand as a product.
Editorial commerce Balance editorial identity with clarity.
Front end execution Use code to expose real edge cases.

NEXT PROJECT

MESH View all work