ALÇAR · project cover

IMMERSIVE EXPERIENCE · INTERACTION / 2026

ALÇAR

An immersive installation proposal connecting feminist memory, the body and a participatory digital archive.

MY ROLE

Research, spatial and interaction design, the digital prototype and visual identity.

CONTEXT

Master’s project · Website and spatial prototype
6 interviews · 5 Maze participants · 9/10 · EU funding application

The experience at a glance
  1. Observe

    Enter the memory field

  2. Move through

    Body, fabric and projection

  3. Choose

    Touch or keep a distance

  4. Contribute

    An optional digital archive

Exploratory research
6 interviews
Website test
5 participants
Final master’s project
9/10
Context and design decisions

PROJECT OVERVIEW

01 / PROBLEM

How can participation around discrimination feel meaningful without becoming extractive?

02 / RESPONSE

Connect spatial storytelling, optional touch and an anonymous digital contribution.

03 / EVIDENCE

6 interviews · 5 website participants · Master’s final project 9/10.

KEY DESIGN DECISIONS

Abstract, do not reenact

Use fabric, partial visibility and symbolism instead of literal reenactment.

Participation stays voluntary

Keep touch and contribution optional.

Technology stays behind meaning

Let technology support the encounter rather than take over it.

TOOLS
Spatial, 3D, projection and digital prototyping
WHAT I MADE
An installation proposal and a working contribution website, developed from Team Abraxás’s brief.
EVIDENCE & STATUS
Six exploratory interviews; a website test with five participants. The full installation remains unbuilt.
COLLABORATION
Project partner: Team Abraxás · Academic supervision: Natàlia Herèdia López, PhD.
IMMERSIVE MOMENTS

Body, text and touch share the space

Visitor inside the ALÇAR projection environment
Projected voices surround the visitor.
Hand interacting with light in ALÇAR
Touch turns participation into a physical gesture.
THE APPROACH

From interview to decision

Six interviews shaped three rules: slow down, stay anonymous and choose how to participate.

01 Emotional fatigue

Slow the pace

Darkness, quieter sound and room to pause.

02 Fear of exposure

Keep it anonymous

No profile or public identity is required to contribute.

03 Interpretive autonomy

Leave a choice

Visitors decide whether to look, touch, write or listen.

Master’s final project · 9/10 · full installation not yet built.

Read the thinking
Design decision

Suggest enclosure without reenacting trauma

I moved away from literal restroom scenes. Fabric, partial visibility and a symbolic collective body kept the idea of confinement without reenacting it.

Brief & scope

A physical encounter. A digital continuation

ALÇAR responds to the Barcelona segment of Mobilizations and Lockdowns, developed as my Master’s final project at LCI Barcelona from a brief with Team Abraxás.

My role covered research, experience strategy, spatial and interaction design, the digital prototype and visual identity, under academic supervision by Natàlia Herèdia López, PhD.

How can remembering become an embodied, voluntary act of participation?
  • 6, Exploratory interviews
  • 5, Digital prototype participants
  • 9/10, Final Master’s project grade

Proposal and prototype stage. The website was tested; the full scale spatial experience has not yet been built or validated.

Research

What shaped the invitation

Six exploratory interviews, benchmarking and prototyping shaped the design. A later Maze test involved five participants and covered only the website.

“I want to learn about this through my body, not just through my brain.” (P1)
Research insight Design response
Emotional fatigue Slow pacing, darkness and restraint; no shock imagery.
Fear of exposure Anonymous participation by default.
Distrust of spectacle A symbolic collective body, without reenactment.
Embodied learning Space, material, sound and touch.
Interpretive autonomy Fragments instead of one fixed narrative.
Emotional safety At your own pace movement and optional interaction.
Benchmarking

Learn from a precedent. Keep a point of view

The precedents helped move the concept away from literal confinement towards fabric, partial visibility and a symbolic collective body.

Reference Lesson / limit ALÇAR response
Anne Frank House Intimacy and ethical entry / literal reconstruction Make entering a responsibility rather than a spectacle.
Casa Batlló Space and sound / spectacle focused polish Use light, material and sound without visual excess.
Darkfield Darkness and sensory delay / uncalibrated intensity Slow attention while preserving safety.
teamLab Nonlinear meaning / visual abundance Let fragments connect through movement.
Holocaust Museum Silence and ethical pacing / witnessing as endpoint Move from witness toward responsibility.
THE SPACE

Two rooms. One encounter

ALÇAR spatial model: two connected fabric rooms with light and projection
The original spatial model. It loads when you ask for it, to keep the page fast.

Spatial proposal; the full scale installation has not yet been built.

Read the thinking
Spatial concept

Two rooms. One continuous encounter

The subject depends on bodies, distance, fabric, darkness and shared presence, so I kept the experience physical rather than translating it to a screen.

Room 01 is a memory field of fabric, historical traces and a symbolic body. Travessia marks the crossing into reflection. Room 02 holds the collective archive: writing, projected voices and an optional contribution.

A spatial model, not a built exhibition. Circulation and access require full scale verification. Thesis pp. 40 to 48 and 57 to 64.

VISITOR JOURNEY

A journey with choice

  1. Threshold

    Threshold

    Enter, pause or continue.

  2. Orientation

    Orientation

    Explore fabric and light.

  3. Traces

    Traces

    Connect words and voices.

  4. Suspension

    Suspension

    Approach or keep a distance.

  5. Recognition

    Recognition

    Touch remains optional.

  6. Archive

    Archive

    Read or leave a voice.

Conceptual sequence. The complete installation has not yet been built.

Open the complete storyboard
01 / Into the darkness
01 / Into the darkness
02 / Through the veil
02 / Through the veil
03 / Words carved in history
03 / Words carved in history
03 / Collective presence
03 / Collective presence
04 / Fragmented self
04 / Fragmented self
04 / Body as archive
04 / Body as archive
04 / The stillness after
04 / The stillness after
05 / Found in another
05 / Found in another
05 / Stepping through
05 / Stepping through
06 / The invitation
06 / The invitation
06 / Voices in the screen
06 / Voices in the screen
06 / Words that stay
06 / Words that stay

Storyboard imagery shows concept direction, not a completed installation.

Read the thinking
Visitor journey

Six beats. No single correct way through

The sequence moves from observer to witness and, optionally, participant or contributor. Each phase keeps visitor choice visible.

The affective curve is a design model, not measured visitor data. Sound levels and acoustic behaviour still need calibration in a built room.

01 / Threshold
Enter a darker, quieter field. Darkness, heartbeat, a low drone and breath interrupt everyday speed. Stop, leave or continue.
02 / Orientation
Navigate translucent fabric, warm light and distant piano. The body learns the space before explanation; no route is prescribed.
03 / Historical traces
Dates, words and fragmented voices ground the experience. Projection, whispers and a clock pulse invite visitors to connect the fragments.
04 / Suspension
Meet the collective body as sound recedes. Stillness and partial visibility make silencing perceptible. Approach or remain distant.
05 / Recognition
Choose whether to touch or embrace. Breath, soft strings and a gradual response frame acknowledgement, without rescue or reward.
06 / Archive
Scan, write and submit, or read other voices. Contributions are anonymous by default; writing remains optional.
THE INTERACTION

Optional touch. Gradual response

Dress projection and symbolic presence
Dress projection and symbolic presence
Optional touch and gradual response
Optional touch and gradual response
  1. 01 / GESTURE Touch or embrace
  2. 02 / SIGNAL Sensor / Arduino
  3. 03 / RESPONSE Light and sound grow
TRY THE IDEA

Leave a word. Watch it become light

A small sketch of the anonymous, optional interaction. Words fade rather than being saved or shared.

Or try:
Read the thinking
Embodied recognition

The gesture is acknowledgement

Beat 5 is the most intense moment, after the memory field has built context. It moves through dress, face, silence, optional touch and then the archive.

Light starts at the chest and spreads across the white dress. A symbolic face moves through fear, pain, anger, anguish and resistance without speech; silence carries part of the pressure.

A hidden sensor reads an optional touch or embrace. Light and sound increase gradually, without score, reward or completed state.

Prototyped
Dress projection, symbolic face sequence and Arduino touch interaction.
Still to test
Whether the gesture reads as recognition, and whether the full sensory sequence feels safe.
DIGITAL CONTINUATION

The archive continues online

ALÇAR contribution page: writing field, type and colour choices, and anonymous or named contribution
The contribution interface
THE DIGITAL CONTINUATION

A place for
your voice

  1. 01Read the archive
  2. 02Write at your own pace
  3. 03Choose whether to sign
Read the thinking
System architecture

Technology stays behind the experience

The physical system changes the room through an optional gesture. The digital system carries a private response into a shared archive. The phone arrives after reflection, at the end of the spatial encounter.

Physical response
Approach / optional touch or embrace / hidden capacitive or pressure sensors / Arduino signal / gradual light and sound response.
Digital archive
QR, short URL or physical card / write / Supabase storage / moderation / Processing / projection / ongoing Voices archive.
Archive safeguard Design decision
Anonymous by default A name remains optional.
No social ranking No profiles, likes or popularity order.
More than QR A short URL and physical cards provide alternative access.
Moderated archive Harmful submissions must be reviewed before public activation.
Separated data Waiting list contact details stay apart from archive contributions.
VISUAL IDENTITY

Presence and absence

The symbol carries the same ideas of body, fabric and protection as the space.

The symbol / presence and absence
The symbol / presence and absence
Poster / communication application
Poster / communication application
Read the thinking
Visual identity

Presence, absence and the space between

Partial visibility, warm low light and negative space connect the identity to the installation. Two lateral forms hold a central void, suggesting body, fabric, absence or protection without a literal figure.

Lora carries titles and short statements; Inter handles interface text, captions and data. Warm beige, amber and brown mark entry and memory, while olive, dark green and terracotta deepen the register around the body.

The white dress works as garment, projection surface, skin and archive, chosen for how it receives light rather than as a symbol of purity.

TESTING & NEXT STEPS

What the tests revealed

WEBSITE TEST / 5 PARTICIPANTS

Mean ratings
out of five.

Readability 4.8 / 5
Clickability 3.8 / 5
Participation entry 3.4 / 5
Finding context 3.6 / 5
Time per website task
Find where to contribute63.9 s
Find the context42.6 s

Scale: 0–80 s · 5 participants · different tasks, not a before/after comparison.

Five website participants only. The physical installation and funding decision remain pending.

FROM FINDING TO NEXT ITERATION

What the website test changes

Design responses identified after the five-person test. These changes still need a comparable retest.

Finding the contribution entry

Design response

A clearly labelled “Add your voice” action

Question for the retest

Can someone find where to contribute without help?

Finding project context

Design response

Direct Stories and About routes alongside poetic labels

Question for the retest

Can someone explain what the project is before participating?

Submitting on mobile

Design response

Submit below the field, followed by confirmation

Question for the retest

Does someone recognise that their contribution was sent?

Read the thinking
Website test

The website was readable, but some actions were still hard to find

I tested the website remotely in Maze with five participants and four navigation tasks. This does not validate the immersive installation.

Finding where to contribute took a reported 63.9 seconds; reaching project context took 42.6 seconds. These are different tasks on the same 0 to 80 second scale, not a before and after comparison.

Participation entry
Make “Add your voice” a clearly labelled primary action.
Clickability
Strengthen contrast and use consistent states, particularly around Visit.
Context access
Offer direct Stories and About routes from Home, alongside poetic labels.
Mobile submission
Place Submit below the field and provide clear confirmation.
Current state

What exists now

ALÇAR is at prototype stage: the spatial system, live website, interaction logic and communication system are working or documented. The full installation remains unbuilt.

  • ≈ €76,090, Design stage first exhibition estimate
  • 100 to 150 m², Indicative controlled light venue
  • 8 to 12, Proposed first full scale pilot
Live / Website
Home, Write, Voices, Stories, About and Visit, with an anonymous contribution flow and public prototype.
Prototyped / Experience
Interactive 3D spatial model, Arduino touch interaction, dress projection and symbolic face animation.
Documented / Production
Technical architecture, archive moderation plan, accessibility priorities and communication campaign.
Pending / Installation
Integrated build, projection and sound calibration, visitor study, emotional and accessibility validation.

Feasibility and budget are thesis estimates; a larger visitor study would follow a built pilot.

Next stage

Build the room. Then test the experience

The EU funding application is pending. If selected, the next phase would be a full scale build, an 8 to 12 visitor pilot and then a larger study after refinement.

Design the transitions. Keep participation voluntary. Test the room before claiming impact.
Observation
Does the six beat sequence read clearly?
Dwell time
Does the space slow attention?
Movement map
Where do people hesitate or leave?
Interview
How are touch, meaning and intensity interpreted?
Contributions
Is the archive understood and used voluntarily?
Accessibility
Do physical, sensory and digital access routes work?

The full scale validation protocol has not yet been run.

WHAT THIS PROJECT SHOWS

What I wanted the experience to protect

Experience strategy Use interview findings to shape pacing, anonymity and participation.
Participatory design Keep participation voluntary and anonymous.
Spatial interaction Use technology in service of meaning.

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